Everyone has done a great job at reaching T9 levels. As a clan, our next goal is to raise the efficiency of all of our clan-mates by educating our team on proper stacking. As members of TRU, we all want to have a great gaming experience, spending time with and learning from one another, but our mission is to have an aggressive progression mindset. Each of us depends on the others to do their part in advancing the clan, and there must be an expectation to deliver efficient damage results.
Why use a troop stacking calculator? A calculator will raise your efficiency by creating the most effective stacking solution, based on your available troops. A calculator will automate the process of selecting troops to attack epics, while maximizing damage and minimizing costs.
Each attack you send has several inherent costs: silver for troop training, dragon coins for monster training, gold and/or potions for revival, and the cost of lost troops during the revival phase.
The goal of stacking properly is not only to maximize damage, but to also minimize the associated costs. Less resources spent will result in the ability to carry out more attacks for the same cost.
More attacks result in faster leveling, and a shorter path to the leaderboard for event titles. Faster leveling results in an easier path to climb the Hall of Fame ladder through leveling captains, which leads to much harder hits, and so on.
The mindset for most players is to send an attack and get the maximum valor. This is trained in to us in the early stages of the game. The goal should be maximum damage for minimal cost, which is the way to faster progression.
So what makes a great attack?
A great attack will always result in every single one of your stacks hitting, except for your sacrifice stack in the case that the enemy hits first.
Read that last line again. If you launch an attack, and one of your stacks does not hit, other than your sacrificial stack, you are bleeding efficiency.
The path to a great attack is a result of more hits in the battle. A great attack will last more rounds, and your hardest hitting troops will survive more rounds to increase your efficiency. If you have stacked your troops mathematically, and stacks are dying before delivering a single hit, you are losing efficiency. If your monsters die in the first round of the battle, you are wasting valuable resources.
In the early stages of the game, there are several myths that are trained in to us.
Using quick math…x flying, 10x mounted, 20x archers and melee, will make an acceptable hit. This works well early on, because we don’t have great armor with great gems and enchantments, as well as highly developed captains with great artifacts.
By G5 level, you probably learned that you would need to adjust that number slightly to control the order of loss, something more along the lines of 1.83x.
By the time G6 comes along, the bonuses for armor, gems and enchantments, as well as the modifiers imposed by talent point allocation, research levels and artifact attributes make these calculations unruly and inefficient.
Another myth that we learn early on is that when sending monsters we should send stacks in base 10 numbers, because losses are at a percentage of troops sent.
The idea that the losses from rounding will be lowered seems plausible on the surface, but this is a huge efficiency killer.
Proper stacking will rarely, if ever result in an equal number of all four types of monsters being sent, so the choice you make is to either lower the size of all monster stacks, or raise most of the stack sizes.
If you lower them, you lose a huge amount of damage, and if you raise them, you destroy the hit order, which also results in huge losses in efficiency.
The final myth I will address is the engineering myth.
Early on you were told to never send engineering, except for citadel walls or player city walls.
At T9 level you should always send a stack of E9 Josephine II cannons for your sacrificial stack when attacking Epics.
By including a stack of Josephine II engineering, your average hit will become much tighter. In many cases, it will repeatedly be exactly the same.
This results from the Josephine II's never hitting. In the case that the enemy strikes first, they will kill the josephine II's. In the case where you hit first, the typical attack will have the enemy hit whichever of your stacks hit first and then the Josephine II's next.
If you have held off on engineering strength, health and march speed talents and research, you should make a point to maximize these as soon as possible.
Sending E9 will result in an additional stack to hit in each round of your battle, and the benefit far outweighs the cost. This only applies to epics.
There are many stacking calculators available from various sources. Some are simple spreadsheets, while some have a more robust user interface.
Some require you to input only your leadership, while others require several pieces of data to work properly.
Calculators that require only leadership values are the least effective, and are not able to compute an effective solution. These calculators, like tbfba when it was available, or kai calculator should be avoided. They will never result in hard hits or efficient damage.
Well written spreadsheets can produce great results, but the spreadsheet must account for every possibility in the game, including hero attributes, hero level, captains attributes, captains levels, artifacts, armor, all bonuses, etc. Being able to use a spreadsheet for each captain and your hero will require the spreadsheet to grow to a large document.
Gehammert has created an excellent spreadsheet, which he usually points the rotation players to when they join us. If you would like to try it, or have questions about it, reach out to G.
The final group of stacking calculators includes calculators that require you to input information.
These are the most effective, and should be the only ones that you use.
totalcalculator.org and sir Kennys’ calculator are the only two that I have used that give excellent results.
They look very different, but function much the same. I have used TCO for well over a year now, and continue to use it every day.
I have also used Sir Kenny's stacker. My findings when comparing the two were that SK's computes a slightly higher level of monsters. The efficiency of the two, in my experience was the same. SK's resulted in slightly higher damage, with slightly higher costs, and damage:cost ratio the same.
If you are new to stack calculators, I suggest using Sir Kenny's. What could be better than access to the developer himself?
About the Tutorials
On the tutorial pages, I will completely go through using the calculators. I will also share with you tricks to make it quick and easy to use.
At a later date, I will create a page to do the same for Sir Kenny's stacker, but if you go through the TCO tutorial, you will also learn to use SK's. They work much the same.
If you have used TCO before, but were unsuccessful with it, or found it difficult to use, I invite you to take the tutorial. In a short period of time, you will be using it at an expert level, and you will find it much easier to attain your account goals.